Looking for a little something to add to your Math Workshop, fill some time in your classroom or need a quick activity in a pinch? During Math Workshop it is important for students to have a variety of activities to practice their understanding of grade level skills and Spin to Win does just that. While working in Math Workshop it is also a great idea to have consistent activities weekly that you can easily implement with minimal need for review of the procedures each week.
What makes Spin to Win Unique?
Spin to Win not only is an activity with minimal preparation for the teacher (simply copy and go), but it also is completely open ended in how it will be answered because it all is dependent on what is spun by the student. The directions are the same on every activity included but simply the concept changes which allows you, the teacher, to WORK SMARTER, NOT HARDER! To finish up each Spin to Win, there is a reflection component to build communication with math skills in your students.
You can grab any of the Spin to Win Activity Packs for less than the cost of a fast food dinner and make your school year a breeze!
This FREEBIE Include:
► Three Digit Addition with Regrouping Spin to Win (Second Grade)
► Fractional Parts of a Number Line Spin to Win (Third Grade)
► Place Value- Word Form Spin to Win (Fourth Grade)
► Multiplying Decimals Spin to Win (Fifth Grade)
► Order of Operations Spin to Win (Sixth Grade)
► Solving Problems with Percents Spin to Win (Seventh Grade)
► Simplifying Equations with Variables on Both Sides Spin to Win (Eighth Grade)
Each Spin to Win is aligned to standards taught in the individual grades of math nationwide (including Common Core, TEKS, and Oklahoma Academic Standards).
Personal Copyright: The purchase of this product allows you to use these activities in your personal classroom for your students. You may continue to use them each year but you may not share the activities with other teachers unless additional licenses are purchased. The license for this purchase is NON-TRANSFERABLE. Site and District Licenses are also available.
4mulaFun®, Flippables™ and Solve and Snip™ are trademarks of Smith Curriculum and Consulting (formerly FormulaFun Inc. dba 4mulaFun), and are registered in the United States and abroad. The trademarks and names of other companies and products mentioned herein are the property of their respective owners. Copyright © Smith Curriculum and Consulting, Inc. All rights reserved.
DISCLAIMER: With the purchase of this file you understand that this file is not editable in any way. You will not be able to manipulate the lessons and/or activities inside to change numbers and/or words.